Teaching software engineering by means of computer-game development: Challenges and opportunities
dc.contributor.author | ÇAĞILTAY, Nergiz | |
dc.date.accessioned | 2022-08-10T13:35:30Z | |
dc.date.available | 2022-08-10T13:35:30Z | |
dc.date.issued | 2007 | |
dc.description.abstract | Software-engineering education programs are intended to prepare students for a field that involves rapidly changing conditions and expectations. Thus, there is always a danger that the skills and the knowledge provided may soon become obsolete. This paper describes results and draws on experiences from the imple mentation of a computer game-development course whose design addresses problems in software-engineering education by improving students’ abilities in four areas: (1) problem solving; (2) the application of previously learned knowledge; (3) the use of independent learning; and (4) learning by doing. In order to better understand this course’s effect on students’ performance in a software-development project, I investigated 125 students’ performance in a 1-year senior-project course. Results of this study show that the students who had taken the computer game-development course became more successful in the senior-project course than the students who had not taken it. | |
dc.identifier.uri | http://hdl.handle.net/20.500.11905/1567 | |
dc.language.iso | en | |
dc.publisher | British Journal of Educational Technology | |
dc.subject | software | |
dc.title | Teaching software engineering by means of computer-game development: Challenges and opportunities | |
dc.type | Article | |
dspace.entity.type |
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